I am still having trouble navigating my way round Houdini so have decided to get this simple procedure sorted in Blender then try and emulate it in Houdini. There are at least three ways of slicing objects in Blender; One can use Dynamic Paint, Boolean difference and this mathematical solution.
I will keep plugging away.
I am always astounded what can be done (when you know what you are doing) on a home computer these days. The finished animation is very smooth.
ReplyDeleteJohn, I'm half comfortable in Blender, Photoshop and FreeCad. Houdini is very powerful and extremely difficult to play with. It can also produce effects that stop my laptop. If I get a new machine I will go for the biggest processors I can afford and at least 25GB of Ram.
DeleteIf you can boggle my mind so extensively with your current kit, Adrian, I hate to think what you'll be achieving with a really high-spec machine. I'll just sit back and enjoy the results without trying to fathom out the journey! Best wishes - - - Richard
ReplyDeleteRichard, I have always loved solving little problems. I spend about three hours a day getting muddled up in 3D and VFX software. Today I have been cladding a new shed and I can tell you which I prefer. One of the problems with Houdini is that it is professional level colouring in and requires proper gear to get the best results. One symposium I was listening to blew my mind, they were discussing how to compress an effect that was pulling 128GB of RAM during render. Haven't a clue what their conclusion was as I didn't understand the words. It made G-Code for a five axis milling machine sound easy.
DeleteThis comment has been removed by the author.
ReplyDeleteIf you'd made a video about cladding a shed I would have understood it! Good luck with both your activities.
ReplyDeletePauline, I suspect I'm getting too old for this work malarkey. I'll take a snap of the shed.
Delete