ABOUT ME

I live in a camper van with a couple of West Highland Terriers for company.
My passion is photography but it is a work in progress.
I am always willing to share what knowledge I have and can be contacted through the comments on this post or e-mail ADRIAN
ALL IMAGES WILL ENLARGE WITH A LEFT CLICK

Sunday, 7 October 2018

A START.

Looking at the comments on recent posts I noticed that someone wanted a door in the shed and another would like to see a castle. I have made a start. I've actually got a bit further than this but as I'm hopeless at showing how I stumble through creating 3D stuff I decided that there is a limit to what folk would tolerate.
Here is the video, I did this twice as the blasted empty I was using as a manipulator refused to play. I must be buggering something up but I'm blowed if I can work out what.



I will carry on with this job as now I've got a doorway I can scale it and alter it to make windows alcoves and doors..............That's my cunning plan.
Have a good week.

4 comments:

  1. Brilliant, That's joined my ever expanding list of useful hints and tips.
    I did have a look at the details about the Archipack add-on though I saw it doesn't work with the 2.8 series. (not yet anyway) So not worth learning to drive it if it disappears when Blender gets upgraded.

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    1. John, I still haven't installed 2.8. It is a massive leap. Never found half the Add-Ons. They usually just tack on to the bottom of the Add>Mesh menu. Landscape is a good one that I use quite often. NURBs curves are great as Bezier ones always seem to end in a right tangle.

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  2. That's a bit OTT for a shed door, Adrian! However, I'm surprised that, having gone that far down the line, you didn't insert a keystone at the apex. ;-}

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    1. Richard I almost did as the keystone would have covered a multitude of sins. I thought the filling in of mesh would be more educational. It also needs those lumps at the bottom to stop my cart wheel scratching the masons work. I'm a terrible cart driver.

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