I woke up this morning just as the new day started, fired up the machine for coffee and started the computer. It's been annoying me that I couldn't pop holes in a cylinder or a semi-cylinder quickly and easily. In theory the way to do it is to create the cylinder create a solid the size and shape you fancy for one hole, place it so it cuts the cylinder wall then do a polar array followed by an orthogonal array to pop the polar array up the cylinder. Using the old Part workbench in FreeCAD it was like taking candy from a baby. The Part Workbench is a Primitive based modelling system, it's major drawback being that it isn't parametric. This means you can't alter anything without starting again. The Part Design Workbench is sketch based so one can change anything you have drawn and it will update the finished model.
Anyway here is a very smart looking cylinder with some fancy holes in.
Perfect, the reflections on the inner surface are just that, I light these images in Blender using HDRIs and should have paid some heed to it's relative location.It's not the correct size but I can do it which is what matters. I have one more part that I'm having bother with but I'm not far off modelling the complete engine.
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