For months I have wanted to be able to create proper fractals and have at last succeeded. Blender's EEVEE render engine does not support OSL (Open Shader Language) so you have to use Cycles and the CPU. These will animate but it is fiddly and very slow so here are a selection of still pictures. All this has been made possible by CGMATTER. Brilliant he is.
There are after all my struggles only seventeen lines of code and three of those are just closing the crochets or braces for the sub-programmes. I find it very easy to miss a bit and bits are important apparently.
Here are a few examples:
I am as happy as a dog with two tails and a T-Bone steak.
Now to work out Mandelbrots and a way of desensitising the script controls. I guess a couple of Math nodes will sort this.
Have fun, it never ceases to amaze me that Blender can do so much stuff from modelling through editing video and still images to this malarkey. Endless amusement.
There are after all my struggles only seventeen lines of code and three of those are just closing the crochets or braces for the sub-programmes. I find it very easy to miss a bit and bits are important apparently.
Here are a few examples:
I am as happy as a dog with two tails and a T-Bone steak.
Now to work out Mandelbrots and a way of desensitising the script controls. I guess a couple of Math nodes will sort this.
Have fun, it never ceases to amaze me that Blender can do so much stuff from modelling through editing video and still images to this malarkey. Endless amusement.



